Halo Infinite: Prism + Forbidden (multiplayer maps)

check out the map preview trailer for Prism and Forbidden

Work in progress shot of the crystal surfacing/shader work.

Work in progress shot of the crystal surfacing/shader work.

This capture and arrangement taken by Steve Oberman

This capture and arrangement taken by Steve Oberman

capture and arrangement taken by Steve Oberman

capture and arrangement taken by Steve Oberman

Two maps I shipped as Lead Biomes artist for Halo Infinite.
The team did amazing work, along with our partners at Mandali.
Personal points of effort working (especially with the biomes team) were on lookdev and execution of the blamite crystals, cavern rocks - using a blend of photogrammetry and texture displacement techniques, compositions, material blends, shader setups, and good old sculpting and modeling along with all these wonderful people, (and probably a few I missed - let me know!)

By primary subteam (though everyone does so much amazing cross-disciplinary work)
World Artists:
Joshua Wilkinson
Christopher Ryzebol
Ned Gasorntip
Eli Gershenfeld
Andres Nelson
Tom Garti
MP Art Lead:
Josh Rife
ECT Art Lead:
Chiyo Lai
Rogelio Olguin
Biomes/ECT:
Nate Castronovo
Steven Oberman
Liz Kirby
Emily Aubley
Surfacing/ECT
Kurt Kupser
James Ritossa
Kim Kirchstein
Chris Lewis
Hard-Surface/ECT
Jay Miller
John Flath
Benji Tran
Cynthia Jensen
Mandali Team (OS)
Design:
Cliff Schuldt
Cayle George
Tech Art/ECT:
Kim Haines
Logan McClure
Turner Sinopoli
Steven Souza
Lighting:
Tyler Feddeler
Effects:
Ed Reyes
Matthew Schaffter
Art Direction:
Donnie Taylor
Nicolas Bouvier (Sparth)
Concept
Glenn Israel
David Heidhoff
Darren Bacon
Elijah McNeal
Rey Zhang
Orlando Chen
Salvatorre Yazzie
Molly McLaughlin

Date
December 9, 2024